glowlings/entities/scripts/mushroom_glow.gd
2024-06-02 17:28:38 +01:00

23 lines
630 B
GDScript

extends Node2D
class_name MushroomGlow
@onready var inner_glow : PointLight2D = $InnerGlow
@onready var outer_glow : PointLight2D = $OuterGlow
@onready var animation : AnimationPlayer = $GlowAnimation
@export var colour_name : String = "blue"
func _ready() -> void:
Log.pr("And dog said let their be light...")
Log.pr(position, global_position)
set_light_colour(colour_name)
animation.play("GlowFlicker")
func set_light_colour(colour : String) -> void:
if colour == "blue":
inner_glow.color = "4cc5fa"
outer_glow.color = "00b4ff"
elif colour == "yellow":
inner_glow.color = "ffcf3c"
outer_glow.color = "ffcf3c"