glowlings/components/scripts/free_camera_component.gd
Dan bb5724429a Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
2024-06-06 15:49:05 +01:00

23 lines
701 B
GDScript

extends Node2D
class_name FreeCameraComponent
@onready var camera : GameCamera = $GameCamera
@export var tile_map : TileMap = null
func _ready() -> void:
if !tile_map:
Log.err("FreeCameraComponent: tile_map is not set")
# Stop the camera scrolling out of bounds of the map
var tile_size : Vector2i = tile_map.get_tileset().tile_size
var tilemap_size : Vector2i = tile_map.get_used_rect().end - tile_map.get_used_rect().position
var map_size_x : int = tile_size.x * tilemap_size.x
var map_size_y : int = tile_size.y * tilemap_size.y
camera.set_limit(SIDE_LEFT, 0)
camera.set_limit(SIDE_TOP, 0)
camera.set_limit(SIDE_RIGHT, map_size_x)
camera.set_limit(SIDE_BOTTOM, map_size_y)
pass