- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory. |
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| .. | ||
| crystal_glow.gd | ||
| finite_state_machine.gd | ||
| glowling.gd | ||
| mushroom_glow.gd | ||
| state.gd | ||
| water_fog.gd | ||
| water_particles.gd | ||