glowlings/entities/scripts
Dan bb5724429a Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
2024-06-06 15:49:05 +01:00
..
crystal_glow.gd Glowing crystals mainly 2024-06-04 15:45:48 +01:00
finite_state_machine.gd Added job component and queue system 2024-06-06 15:49:05 +01:00
glowling.gd Added static typing and enforced it 2024-06-01 20:36:05 +01:00
mushroom_glow.gd Added job component and queue system 2024-06-06 15:49:05 +01:00
state.gd Added job component and queue system 2024-06-06 15:49:05 +01:00
water_fog.gd Stupid length exceeded I cba to write anything 2024-06-05 15:49:58 +01:00
water_particles.gd Stupid length exceeded I cba to write anything 2024-06-05 15:49:58 +01:00