glowlings/components/scripts/free_camera_component.gd

31 lines
942 B
GDScript

extends Node2D
class_name FreeCameraComponent
@onready var camera : GameCamera = $GameCamera
@export var tile_map : TileMap = null
func _ready() -> void:
if !tile_map:
Log.err("FreeCameraComponent: tile_map is not set")
## Set the limits for the camera based on the tilemap
#camera.set_limits(0, tile_map.)
# Stop the camera scrolling out of bounds of the map
var tile_size : Vector2i = tile_map.get_tileset().tile_size
var tilemap_size : Vector2i = tile_map.get_used_rect().end - tile_map.get_used_rect().position
var map_size_x : int = tile_size.x * tilemap_size.x
var map_size_y : int = tile_size.y * tilemap_size.y
Log.pr("Size Y", map_size_y, get_viewport().size.y)
Log.pr("Size X", map_size_x, get_viewport().size.x)
#Log.pr(map_size - get_viewport().size.x)
camera.set_limit(SIDE_LEFT, 0)
camera.set_limit(SIDE_TOP, 0)
camera.set_limit(SIDE_RIGHT, map_size_x)
camera.set_limit(SIDE_BOTTOM, map_size_y)
pass