A new component, FreeCameraComponent, has been added to the project. This component allows for more flexible camera control including key movement, edge scrolling, mouse dragging and zooming. The camera's speed, margin and zoom limits can be adjusted as needed. The old Camera2D node in the glowing.tscn file has been removed and replaced with this new component in test_level.tscn.
65 lines
1.9 KiB
Text
65 lines
1.9 KiB
Text
[gd_scene load_steps=5 format=3 uid="uid://ddwnkcnncxmjv"]
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[ext_resource type="Script" path="res://entities/scripts/glowling.gd" id="1_aq1kk"]
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[ext_resource type="Texture2D" uid="uid://b0v24ggq57237" path="res://resources/particles/smallcircle.png" id="2_s3xbi"]
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[sub_resource type="Animation" id="Animation_01nc3"]
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resource_name = "GlowingPulse"
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length = 3.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Glowing/Glow:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1.5, 3),
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"transitions": PackedFloat32Array(1, -2, 1),
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"update": 0,
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"values": [Vector2(3, 3), Vector2(2, 2), Vector2(3, 3)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Glowing/Glow/Glower:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.1, 0.9, 2, 3),
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"transitions": PackedFloat32Array(1, -2, -2, 1),
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"update": 0,
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"values": [Vector2(2, 2), Vector2(1.4, 1.4), Vector2(2.1, 2.1), Vector2(2, 2)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_bl8d4"]
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_data = {
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"GlowingPulse": SubResource("Animation_01nc3")
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}
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[node name="Glowing" type="Node2D"]
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position = Vector2(547, 321)
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script = ExtResource("1_aq1kk")
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[node name="GlowlingAnimations" type="AnimationPlayer" parent="."]
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root_node = NodePath("../..")
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libraries = {
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"": SubResource("AnimationLibrary_bl8d4")
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}
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[node name="Glow" type="PointLight2D" parent="."]
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scale = Vector2(3, 3)
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color = Color(0.980392, 0, 0.980392, 1)
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energy = 1.95
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shadow_enabled = true
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shadow_filter = 2
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shadow_filter_smooth = 7.5
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texture = ExtResource("2_s3xbi")
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[node name="Glower" type="PointLight2D" parent="Glow"]
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scale = Vector2(2, 2)
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color = Color(1, 0.176471, 1, 1)
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energy = 0.7
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shadow_filter = 2
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shadow_filter_smooth = 7.5
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texture = ExtResource("2_s3xbi")
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