Adds bushes and flowers to ground tiles
Implements bush and flower spawning on ground tiles based on vegetation density. Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance. Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass. Refactors material application into a MaterialManager to handle material assignments over multiple frames. Moves ground tile scripts into a subfolder. Adds floating particles to test scene.
This commit is contained in:
parent
ea5006e8a2
commit
3959333534
46 changed files with 559 additions and 77 deletions
1
Entities/GroundTile/scripts/bush_multimesh.gd.uid
Normal file
1
Entities/GroundTile/scripts/bush_multimesh.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dri5tubavplji
|
||||
Loading…
Add table
Add a link
Reference in a new issue