Mostly just naturalish map generation stuff and some other bits of godot fluff.
Implements bush and flower spawning on ground tiles based on vegetation density. Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance. Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass. Refactors material application into a MaterialManager to handle material assignments over multiple frames. Moves ground tile scripts into a subfolder. Adds floating particles to test scene. |
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|---|---|---|
| addons | ||
| Assets/temp_models | ||
| Common | ||
| Config | ||
| Entities | ||
| stages | ||
| Utilities | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| falloff.gdshader | ||
| falloff.gdshader.uid | ||
| grass.gdshader | ||
| grass.gdshader.uid | ||
| icon.svg | ||
| icon.svg.import | ||
| leaves.gdshader | ||
| leaves.gdshader.uid | ||
| outline.gdshader | ||
| outline.gdshader.uid | ||
| project.godot | ||
| README.md | ||