Adds bushes and flowers to ground tiles

Implements bush and flower spawning on ground tiles based on vegetation density.
Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance.
Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass.
Refactors material application into a MaterialManager to handle material assignments over multiple frames.
Moves ground tile scripts into a subfolder.
Adds floating particles to test scene.
This commit is contained in:
Dan Baker 2025-06-29 10:58:18 +01:00
parent ea5006e8a2
commit 3959333534
46 changed files with 559 additions and 77 deletions

View file

@ -25,6 +25,8 @@ BiomeData="*res://Utilities/BiomeGeneration/BiomeData.gd"
MapData="*res://Utilities/MapData/MapData.gd"
ColorData="*res://Utilities/ColorStorage/ColorStorage.gd"
MapPopulation="*res://Utilities/MapData/MapPopulation.gd"
MaterialManager="*res://Utilities/MaterialManager/MaterialManager.gd"
Season="*res://Utilities/Seasons/seasons.gd"
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