Adds bushes and flowers to ground tiles
Implements bush and flower spawning on ground tiles based on vegetation density. Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance. Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass. Refactors material application into a MaterialManager to handle material assignments over multiple frames. Moves ground tile scripts into a subfolder. Adds floating particles to test scene.
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46 changed files with 559 additions and 77 deletions
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@ -25,6 +25,8 @@ BiomeData="*res://Utilities/BiomeGeneration/BiomeData.gd"
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MapData="*res://Utilities/MapData/MapData.gd"
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ColorData="*res://Utilities/ColorStorage/ColorStorage.gd"
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MapPopulation="*res://Utilities/MapData/MapPopulation.gd"
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MaterialManager="*res://Utilities/MaterialManager/MaterialManager.gd"
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Season="*res://Utilities/Seasons/seasons.gd"
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[editor_plugins]
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