Makes wind uniforms global
Changes wind-related shader uniforms to be global. This allows easier access and modification of these parameters from other shaders or scripts, improving the wind effect consistency across the scene.
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c397615e12
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2 changed files with 23 additions and 4 deletions
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@ -56,3 +56,22 @@ jump={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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[shader_globals]
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wind_direction={
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"type": "vec3",
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"value": Vector3(5, 1, 5)
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}
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wind_noise_size={
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"type": "float",
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"value": 0.1
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}
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wind_noise_speed={
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"type": "float",
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"value": 0.2
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}
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wind_strength={
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"type": "float",
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"value": 7.0
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}
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