Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process. It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed. Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
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8 changed files with 402 additions and 125 deletions
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@ -6,7 +6,8 @@ extends CharacterBody3D
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var target_velocity = Vector3.ZERO
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func _ready() -> void:
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position = Vector3.ZERO
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position = Global.spawn_point
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%Camp.position = Global.spawn_point
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func _physics_process(delta):
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RenderingServer.global_shader_parameter_set("player_position", position)
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