Mostly just naturalish map generation stuff and some other bits of godot fluff.
Adds basic camp generation and placement logic to the map generation process. It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed. Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where. |
||
|---|---|---|
| addons | ||
| Assets/temp_models | ||
| Common | ||
| Config | ||
| Entities | ||
| stages | ||
| Utilities | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| falloff.gdshader | ||
| falloff.gdshader.uid | ||
| grass.gdshader | ||
| grass.gdshader.uid | ||
| icon.svg | ||
| icon.svg.import | ||
| leaves.gdshader | ||
| leaves.gdshader.uid | ||
| outline.gdshader | ||
| outline.gdshader.uid | ||
| project.godot | ||
| README.md | ||