Improves scene lighting and tree collision

Moves light direction to global shader parameter, enabling dynamic light updates.

Adjusts tree collision shape for better player interaction.

Updates default season to summer.
This commit is contained in:
Dan Baker 2025-07-01 11:21:28 +01:00
parent f98773237e
commit a4f409f877
7 changed files with 28 additions and 16 deletions

View file

@ -2,7 +2,7 @@ shader_type spatial;
render_mode cull_front, unshaded;
uniform vec3 color : source_color = vec3(0,0,0);
uniform float thickness : hint_range(0.0, 1.0, 0.01) = 0.03;
uniform float thickness : hint_range(0.0, 1.0, 0.01) = 0.01;
void vertex() {
VERTEX += thickness*NORMAL;