Mostly just naturalish map generation stuff and some other bits of godot fluff.
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Dan Baker a4f409f877 Improves scene lighting and tree collision
Moves light direction to global shader parameter, enabling dynamic light updates.

Adjusts tree collision shape for better player interaction.

Updates default season to summer.
2025-07-01 11:21:28 +01:00
addons Loads of stuff 2025-06-23 19:39:55 +01:00
Assets/temp_models Much stuff wow 2025-06-27 11:58:59 +01:00
Common Improves scene lighting and tree collision 2025-07-01 11:21:28 +01:00
Config Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
Entities Improves scene lighting and tree collision 2025-07-01 11:21:28 +01:00
stages Improves scene lighting and tree collision 2025-07-01 11:21:28 +01:00
Utilities Improves scene lighting and tree collision 2025-07-01 11:21:28 +01:00
.editorconfig Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitattributes Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitignore Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
falloff.gdshader Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
falloff.gdshader.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
grass.gdshader Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
grass.gdshader.uid Loads of stuff 2025-06-23 19:39:55 +01:00
icon.svg Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
icon.svg.import Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
leaves.gdshader Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
leaves.gdshader.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
outline.gdshader Improves scene lighting and tree collision 2025-07-01 11:21:28 +01:00
outline.gdshader.uid Tree collisions and highlights 2025-06-26 18:28:33 +01:00
project.godot Improves scene lighting and tree collision 2025-07-01 11:21:28 +01:00
README.md Initial commit 2025-06-19 12:31:12 +01:00
see_through.gdshader Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
see_through.gdshader.uid Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00

NatureSim