Implements procedural ground tile generation
Adds procedural ground tile generation with chunking for improved performance. Includes: - Ground tile entity with debug text and cell information - Grass and tree placement based on cell data - Ground shader for visual representation - Chunk loading and unloading system based on player position
This commit is contained in:
parent
95665f54eb
commit
b5bf7619e6
21 changed files with 532 additions and 149 deletions
BIN
Entities/GroundTile/assets/Dirt_05-256x256.png
(Stored with Git LFS)
Normal file
BIN
Entities/GroundTile/assets/Dirt_05-256x256.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue