Implements procedural ground tile generation
Adds procedural ground tile generation with chunking for improved performance. Includes: - Ground tile entity with debug text and cell information - Grass and tree placement based on cell data - Ground shader for visual representation - Chunk loading and unloading system based on player position
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21 changed files with 532 additions and 149 deletions
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Entities/GroundTile/scripts/grass_multimesh.gd.uid
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