Improves tree and ground tile appearance
Refactors tree spawning and rendering: - Adds seasonal color variations for trees via scripts. - Introduces `ColorStorage` to manage tree and grass colors - Removes unused code from tree spawning logic. - Adjusts ground tile color for better visual appeal. - Hides debug text on ground tiles.
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28 changed files with 454 additions and 63 deletions
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@ -11,8 +11,7 @@
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viewport_path = NodePath("DebugText/DebugTextViewport")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f37ob"]
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albedo_color = Color(0.133333, 0.576471, 0.47451, 1)
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metallic = 1.0
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albedo_color = Color(0.196078, 0.392157, 0.196078, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_oqd8f"]
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@ -30,6 +29,7 @@ flip_faces = true
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script = ExtResource("1_uwxqs")
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[node name="DebugText" type="Node3D" parent="."]
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visible = false
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[node name="DebugTextViewport" type="SubViewport" parent="DebugText"]
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size = Vector2i(50, 50)
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