Mostly just naturalish map generation stuff and some other bits of godot fluff.
Refactors tree spawning and rendering: - Adds seasonal color variations for trees via scripts. - Introduces `ColorStorage` to manage tree and grass colors - Removes unused code from tree spawning logic. - Adjusts ground tile color for better visual appeal. - Hides debug text on ground tiles. |
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|---|---|---|
| addons | ||
| Assets/temp_models | ||
| Common | ||
| Config | ||
| Entities | ||
| stages | ||
| Utilities | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| falloff.gdshader | ||
| falloff.gdshader.uid | ||
| grass.gdshader | ||
| grass.gdshader.uid | ||
| icon.svg | ||
| icon.svg.import | ||
| outline.gdshader | ||
| outline.gdshader.uid | ||
| project.godot | ||
| README.md | ||