Mostly just naturalish map generation stuff and some other bits of godot fluff.
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Dan Baker ea5006e8a2 Improves tree and ground tile appearance
Refactors tree spawning and rendering:
- Adds seasonal color variations for trees via scripts.
- Introduces `ColorStorage` to manage tree and grass colors
- Removes unused code from tree spawning logic.
- Adjusts ground tile color for better visual appeal.
- Hides debug text on ground tiles.
2025-06-28 17:21:50 +01:00
addons Loads of stuff 2025-06-23 19:39:55 +01:00
Assets/temp_models Much stuff wow 2025-06-27 11:58:59 +01:00
Common Loads of stuff 2025-06-23 19:39:55 +01:00
Config Much stuff wow 2025-06-27 11:58:59 +01:00
Entities Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
stages Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
Utilities Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
.editorconfig Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitattributes Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitignore Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
falloff.gdshader Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
falloff.gdshader.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
grass.gdshader Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
grass.gdshader.uid Loads of stuff 2025-06-23 19:39:55 +01:00
icon.svg Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
icon.svg.import Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
outline.gdshader Tree collisions and highlights 2025-06-26 18:28:33 +01:00
outline.gdshader.uid Tree collisions and highlights 2025-06-26 18:28:33 +01:00
project.godot Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
README.md Initial commit 2025-06-19 12:31:12 +01:00

NatureSim