Improves tree and ground tile appearance
Refactors tree spawning and rendering: - Adds seasonal color variations for trees via scripts. - Introduces `ColorStorage` to manage tree and grass colors - Removes unused code from tree spawning logic. - Adjusts ground tile color for better visual appeal. - Hides debug text on ground tiles.
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28 changed files with 454 additions and 63 deletions
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@ -9,6 +9,9 @@ var cell_info: CellDataResource = null
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var spawners_ready: bool = false
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var cached_rng: RandomClass = null
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# 326432 229379
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# Grass - 1a7761 1f6051
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func _ready() -> void:
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spawners_ready = true
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