Improves tree and ground tile appearance

Refactors tree spawning and rendering:
- Adds seasonal color variations for trees via scripts.
- Introduces `ColorStorage` to manage tree and grass colors
- Removes unused code from tree spawning logic.
- Adjusts ground tile color for better visual appeal.
- Hides debug text on ground tiles.
This commit is contained in:
Dan Baker 2025-06-28 17:21:50 +01:00
parent 734730beee
commit ea5006e8a2
28 changed files with 454 additions and 63 deletions

View file

@ -23,6 +23,7 @@ DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
MapGeneration="*res://Utilities/MapGeneration/MapGeneration.gd"
BiomeData="*res://Utilities/BiomeGeneration/BiomeData.gd"
MapData="*res://Utilities/MapData/MapData.gd"
ColorData="*res://Utilities/ColorStorage/ColorStorage.gd"
MapPopulation="*res://Utilities/MapData/MapPopulation.gd"
[editor_plugins]