Improves tree and ground tile appearance
Refactors tree spawning and rendering: - Adds seasonal color variations for trees via scripts. - Introduces `ColorStorage` to manage tree and grass colors - Removes unused code from tree spawning logic. - Adjusts ground tile color for better visual appeal. - Hides debug text on ground tiles.
This commit is contained in:
parent
734730beee
commit
ea5006e8a2
28 changed files with 454 additions and 63 deletions
|
|
@ -23,6 +23,7 @@ DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
|
|||
MapGeneration="*res://Utilities/MapGeneration/MapGeneration.gd"
|
||||
BiomeData="*res://Utilities/BiomeGeneration/BiomeData.gd"
|
||||
MapData="*res://Utilities/MapData/MapData.gd"
|
||||
ColorData="*res://Utilities/ColorStorage/ColorStorage.gd"
|
||||
MapPopulation="*res://Utilities/MapData/MapPopulation.gd"
|
||||
|
||||
[editor_plugins]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue