Improves tree and ground tile appearance

Refactors tree spawning and rendering:
- Adds seasonal color variations for trees via scripts.
- Introduces `ColorStorage` to manage tree and grass colors
- Removes unused code from tree spawning logic.
- Adjusts ground tile color for better visual appeal.
- Hides debug text on ground tiles.
This commit is contained in:
Dan Baker 2025-06-28 17:21:50 +01:00
parent 734730beee
commit ea5006e8a2
28 changed files with 454 additions and 63 deletions

View file

@ -1,14 +1,17 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b1miqvl8lus75"]
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b1miqvl8lus75"]
[ext_resource type="Shader" uid="uid://dbduq0qcaxmyi" path="res://grass.gdshader" id="1_vnnwo"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_vnnwo"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vnnwo"]
noise = SubResource("FastNoiseLite_vnnwo")
[resource]
render_priority = 0
shader = ExtResource("1_vnnwo")
shader_parameter/top_color = Color(0.102963, 0.465909, 0.382031, 1)
shader_parameter/bottom_color = Color(0.121494, 0.374954, 0.315972, 1)
shader_parameter/top_color = Color(0.252743, 0.492435, 0.25271, 1)
shader_parameter/bottom_color = Color(0.196078, 0.392157, 0.196078, 1)
shader_parameter/ambient_occlusion_factor = 0.0
shader_parameter/specular_strength = 0.0
shader_parameter/player_displacement_strength = 1.0