Implements tree visibility occlusion system.
Adds tree fading based on camera line of sight. Trees now fade out when they obstruct the player's view, improving visibility. Also includes several fixes: - Fixes tree distribution. - Adds a see-through shader. - Adds camera and occlusion scripts.
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a1efaf6294
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10 changed files with 314 additions and 137 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://c27fogucecn0r"]
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[gd_scene load_steps=5 format=3 uid="uid://c27fogucecn0r"]
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[ext_resource type="Script" uid="uid://lcedx3lau6v5" path="res://Entities/Tree/scripts/tree.gd" id="1_702jv"]
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@ -8,6 +8,9 @@ height = 0.5
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[sub_resource type="SphereShape3D" id="SphereShape3D_702jv"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_702jv"]
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radius = 0.6
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[node name="Tree" type="Node3D"]
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script = ExtResource("1_702jv")
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@ -20,3 +23,15 @@ shape = SubResource("CapsuleShape3D_s6kdm")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractRange"]
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shape = SubResource("SphereShape3D_702jv")
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[node name="VisibilityArea" type="StaticBody3D" parent="." groups=["tree_visibility"]]
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collision_layer = 2
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collision_mask = 2
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[node name="VisibilityShape" type="CollisionShape3D" parent="VisibilityArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.616604, 0)
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shape = SubResource("CapsuleShape3D_702jv")
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debug_color = Color(0.837648, 0.364145, 0.346694, 0.42)
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[node name="LastBlocked" type="Timer" parent="."]
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wait_time = 0.5
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