Mostly just naturalish map generation stuff and some other bits of godot fluff.
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Dan Baker f98773237e Implements tree visibility occlusion system.
Adds tree fading based on camera line of sight.
Trees now fade out when they obstruct the player's view,
improving visibility.

Also includes several fixes:
- Fixes tree distribution.
- Adds a see-through shader.
- Adds camera and occlusion scripts.
2025-07-01 10:32:21 +01:00
addons Loads of stuff 2025-06-23 19:39:55 +01:00
Assets/temp_models Much stuff wow 2025-06-27 11:58:59 +01:00
Common Loads of stuff 2025-06-23 19:39:55 +01:00
Config Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
Entities Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
stages Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
Utilities Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
.editorconfig Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitattributes Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitignore Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
falloff.gdshader Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
falloff.gdshader.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
grass.gdshader Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
grass.gdshader.uid Loads of stuff 2025-06-23 19:39:55 +01:00
icon.svg Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
icon.svg.import Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
leaves.gdshader Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
leaves.gdshader.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
outline.gdshader Tree collisions and highlights 2025-06-26 18:28:33 +01:00
outline.gdshader.uid Tree collisions and highlights 2025-06-26 18:28:33 +01:00
project.godot Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
README.md Initial commit 2025-06-19 12:31:12 +01:00
see_through.gdshader Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
see_through.gdshader.uid Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00

NatureSim