Implements tree visibility occlusion system.
Adds tree fading based on camera line of sight. Trees now fade out when they obstruct the player's view, improving visibility. Also includes several fixes: - Fixes tree distribution. - Adds a see-through shader. - Adds camera and occlusion scripts.
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10 changed files with 314 additions and 137 deletions
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@ -64,6 +64,10 @@ jump={
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]
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}
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[layer_names]
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3d_physics/layer_4="TreeVisibility"
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[network]
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limits/debugger/max_chars_per_second=1000000
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