Implements tree visibility occlusion system.

Adds tree fading based on camera line of sight.
Trees now fade out when they obstruct the player's view,
improving visibility.

Also includes several fixes:
- Fixes tree distribution.
- Adds a see-through shader.
- Adds camera and occlusion scripts.
This commit is contained in:
Dan Baker 2025-07-01 10:32:21 +01:00
parent a1efaf6294
commit f98773237e
10 changed files with 314 additions and 137 deletions

View file

@ -64,6 +64,10 @@ jump={
]
}
[layer_names]
3d_physics/layer_4="TreeVisibility"
[network]
limits/debugger/max_chars_per_second=1000000