Commit graph

5 commits

Author SHA1 Message Date
Dan Baker
e7337bede6 Access global map data directly 2025-06-26 15:14:40 +01:00
Dan Baker
1dc768ad27 Loads of crap 2025-06-26 14:46:23 +01:00
Dan Baker
b5bf7619e6 Implements procedural ground tile generation
Adds procedural ground tile generation with chunking for improved performance.

Includes:
- Ground tile entity with debug text and cell information
- Grass and tree placement based on cell data
- Ground shader for visual representation
- Chunk loading and unloading system based on player position
2025-06-24 13:14:21 +01:00
Dan Baker
c397615e12 Adds VFX and optimizes tile map generation
Adds visual effects, including fire and rain, to the scene.
The VFX are implemented using GPUParticles3D nodes.

Optimizes tile map generation by reducing chunk size and tiles
per frame. This improves performance.

Sets the SubViewport to have a transparent background.
2025-06-23 20:20:54 +01:00
Dan Baker
66ce3ff503 Loads of stuff 2025-06-23 19:39:55 +01:00