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3 commits

Author SHA1 Message Date
Dan Baker
a1efaf6294 Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process.

It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed.

Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
2025-06-29 14:05:48 +01:00
Dan Baker
734730beee Much stuff wow 2025-06-27 11:58:59 +01:00
Dan Baker
1dc768ad27 Loads of crap 2025-06-26 14:46:23 +01:00