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2 commits

Author SHA1 Message Date
Dan Baker
a1efaf6294 Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process.

It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed.

Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
2025-06-29 14:05:48 +01:00
Dan Baker
3959333534 Adds bushes and flowers to ground tiles
Implements bush and flower spawning on ground tiles based on vegetation density.
Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance.
Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass.
Refactors material application into a MaterialManager to handle material assignments over multiple frames.
Moves ground tile scripts into a subfolder.
Adds floating particles to test scene.
2025-06-29 10:58:18 +01:00
Renamed from Entities/GroundTile/ground_tile.gd (Browse further)