Commit graph

3 commits

Author SHA1 Message Date
Dan Baker
b5bf7619e6 Implements procedural ground tile generation
Adds procedural ground tile generation with chunking for improved performance.

Includes:
- Ground tile entity with debug text and cell information
- Grass and tree placement based on cell data
- Ground shader for visual representation
- Chunk loading and unloading system based on player position
2025-06-24 13:14:21 +01:00
Dan Baker
95665f54eb Makes wind uniforms global
Changes wind-related shader uniforms to be global.

This allows easier access and modification of these
parameters from other shaders or scripts, improving
the wind effect consistency across the scene.
2025-06-24 09:19:11 +01:00
Dan Baker
66ce3ff503 Loads of stuff 2025-06-23 19:39:55 +01:00