Commit graph

6 commits

Author SHA1 Message Date
Dan Baker
ea5006e8a2 Improves tree and ground tile appearance
Refactors tree spawning and rendering:
- Adds seasonal color variations for trees via scripts.
- Introduces `ColorStorage` to manage tree and grass colors
- Removes unused code from tree spawning logic.
- Adjusts ground tile color for better visual appeal.
- Hides debug text on ground tiles.
2025-06-28 17:21:50 +01:00
Dan Baker
7255cbdf64 Tree collisions and highlights 2025-06-26 18:28:33 +01:00
Dan Baker
e7337bede6 Access global map data directly 2025-06-26 15:14:40 +01:00
Dan Baker
1dc768ad27 Loads of crap 2025-06-26 14:46:23 +01:00
Dan Baker
b5bf7619e6 Implements procedural ground tile generation
Adds procedural ground tile generation with chunking for improved performance.

Includes:
- Ground tile entity with debug text and cell information
- Grass and tree placement based on cell data
- Ground shader for visual representation
- Chunk loading and unloading system based on player position
2025-06-24 13:14:21 +01:00
Dan Baker
66ce3ff503 Loads of stuff 2025-06-23 19:39:55 +01:00