nature-sim/Entities/GroundTile
Dan Baker 33c525a3c0 Refactors grass and tree spawning for seed consistency
Updates grass and tree spawning to use the parent's RNG,
ensuring consistent random generation based on the seed.

This removes redundant RNG instances and ensures that grass and
trees are generated predictably for a given cell.
2025-06-26 15:26:56 +01:00
..
assets Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
scripts Refactors grass and tree spawning for seed consistency 2025-06-26 15:26:56 +01:00
ground_tile.gd Access global map data directly 2025-06-26 15:14:40 +01:00
ground_tile.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
GroundTile.gdshader Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
GroundTile.gdshader.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
GroundTile.tscn Access global map data directly 2025-06-26 15:14:40 +01:00