nature-sim/Utilities
Dan Baker 3959333534 Adds bushes and flowers to ground tiles
Implements bush and flower spawning on ground tiles based on vegetation density.
Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance.
Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass.
Refactors material application into a MaterialManager to handle material assignments over multiple frames.
Moves ground tile scripts into a subfolder.
Adds floating particles to test scene.
2025-06-29 10:58:18 +01:00
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BiomeGeneration Much stuff wow 2025-06-27 11:58:59 +01:00
ColorStorage Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
Debug Loads of crap 2025-06-26 14:46:23 +01:00
EntityDataGenerators Much stuff wow 2025-06-27 11:58:59 +01:00
MapData Much stuff wow 2025-06-27 11:58:59 +01:00
MapGeneration Much stuff wow 2025-06-27 11:58:59 +01:00
MaterialManager Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
Random Tree collisions and highlights 2025-06-26 18:28:33 +01:00
Seasons Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00