Implements bush and flower spawning on ground tiles based on vegetation density. Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance. Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass. Refactors material application into a MaterialManager to handle material assignments over multiple frames. Moves ground tile scripts into a subfolder. Adds floating particles to test scene.
37 lines
956 B
Text
37 lines
956 B
Text
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dsch27pqxgud5"
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path="res://.godot/imported/plant_bushTriangle.glb-518273ba96c29be659e875adddc31676.scn"
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[deps]
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source_file="res://Entities/Bush/assets/plant_bushTriangle.glb"
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dest_files=["res://.godot/imported/plant_bushTriangle.glb-518273ba96c29be659e875adddc31676.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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