nature-sim/Entities/Tree/scripts
Dan Baker 3959333534 Adds bushes and flowers to ground tiles
Implements bush and flower spawning on ground tiles based on vegetation density.
Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance.
Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass.
Refactors material application into a MaterialManager to handle material assignments over multiple frames.
Moves ground tile scripts into a subfolder.
Adds floating particles to test scene.
2025-06-29 10:58:18 +01:00
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color_default.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
color_default.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_birch.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_birch.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_elder.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_elder.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_oak.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_oak.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_pine.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_pine.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
tree.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
tree.gd.uid Tree collisions and highlights 2025-06-26 18:28:33 +01:00