Implements bush and flower spawning on ground tiles based on vegetation density. Adds new assets for bushes and flowers, and introduces multi-mesh rendering for optimized performance. Introduces seasonal color variations for vegetation using a shader for bushes and materials for flowers and grass. Refactors material application into a MaterialManager to handle material assignments over multiple frames. Moves ground tile scripts into a subfolder. Adds floating particles to test scene. |
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| .. | ||
| color_default.gd | ||
| color_default.gd.uid | ||
| color_tree_birch.gd | ||
| color_tree_birch.gd.uid | ||
| color_tree_elder.gd | ||
| color_tree_elder.gd.uid | ||
| color_tree_oak.gd | ||
| color_tree_oak.gd.uid | ||
| color_tree_pine.gd | ||
| color_tree_pine.gd.uid | ||
| tree.gd | ||
| tree.gd.uid | ||