Refactors tree spawning and rendering: - Adds seasonal color variations for trees via scripts. - Introduces `ColorStorage` to manage tree and grass colors - Removes unused code from tree spawning logic. - Adjusts ground tile color for better visual appeal. - Hides debug text on ground tiles.
19 lines
807 B
Text
19 lines
807 B
Text
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b1miqvl8lus75"]
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[ext_resource type="Shader" uid="uid://dbduq0qcaxmyi" path="res://grass.gdshader" id="1_vnnwo"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_vnnwo"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vnnwo"]
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noise = SubResource("FastNoiseLite_vnnwo")
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[resource]
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render_priority = 0
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shader = ExtResource("1_vnnwo")
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shader_parameter/top_color = Color(0.252743, 0.492435, 0.25271, 1)
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shader_parameter/bottom_color = Color(0.196078, 0.392157, 0.196078, 1)
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shader_parameter/ambient_occlusion_factor = 0.0
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shader_parameter/specular_strength = 0.0
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shader_parameter/player_displacement_strength = 1.0
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shader_parameter/player_displacement_size = 1.0
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shader_parameter/wind_noise = SubResource("NoiseTexture2D_vnnwo")
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