nature-sim/Entities
Dan Baker a1efaf6294 Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process.

It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed.

Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
2025-06-29 14:05:48 +01:00
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Bush/assets Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
GroundTile Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
Plant/assets Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
Player Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
Tree Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00