nature-sim/stages/Test3D
Dan Baker b5bf7619e6 Implements procedural ground tile generation
Adds procedural ground tile generation with chunking for improved performance.

Includes:
- Ground tile entity with debug text and cell information
- Grass and tree placement based on cell data
- Ground shader for visual representation
- Chunk loading and unloading system based on player position
2025-06-24 13:14:21 +01:00
..
assets Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
camera_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
camera_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
camera_pivot.gd Loads of stuff 2025-06-23 19:39:55 +01:00
camera_pivot.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
directional_light_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
directional_light_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
GrassMaterialOverride.tres Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
new_environment.tres Loads of stuff 2025-06-23 19:39:55 +01:00
omni_light_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
omni_light_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
Test3d.tscn Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
tile_map_test.gd Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
tile_map_test.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00