Refactors tree spawning and rendering: - Adds seasonal color variations for trees via scripts. - Introduces `ColorStorage` to manage tree and grass colors - Removes unused code from tree spawning logic. - Adjusts ground tile color for better visual appeal. - Hides debug text on ground tiles. |
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| .. | ||
| BiomeGeneration | ||
| ColorStorage | ||
| Debug | ||
| EntityDataGenerators | ||
| MapData | ||
| MapGeneration | ||
| Random | ||