Refactors tree spawning and rendering: - Adds seasonal color variations for trees via scripts. - Introduces `ColorStorage` to manage tree and grass colors - Removes unused code from tree spawning logic. - Adjusts ground tile color for better visual appeal. - Hides debug text on ground tiles. |
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| .. | ||
| color_default.gd | ||
| color_default.gd.uid | ||
| color_tree_birch.gd | ||
| color_tree_birch.gd.uid | ||
| color_tree_elder.gd | ||
| color_tree_elder.gd.uid | ||
| color_tree_oak.gd | ||
| color_tree_oak.gd.uid | ||
| color_tree_pine.gd | ||
| color_tree_pine.gd.uid | ||
| tree.gd | ||
| tree.gd.uid | ||