nature-sim/Entities/Tree/scripts
Dan Baker ea5006e8a2 Improves tree and ground tile appearance
Refactors tree spawning and rendering:
- Adds seasonal color variations for trees via scripts.
- Introduces `ColorStorage` to manage tree and grass colors
- Removes unused code from tree spawning logic.
- Adjusts ground tile color for better visual appeal.
- Hides debug text on ground tiles.
2025-06-28 17:21:50 +01:00
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color_default.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_default.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_birch.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_birch.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_elder.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_elder.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_oak.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_oak.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_pine.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_pine.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
tree.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
tree.gd.uid Tree collisions and highlights 2025-06-26 18:28:33 +01:00