nature-sim/stages/Test3D
Dan Baker ea5006e8a2 Improves tree and ground tile appearance
Refactors tree spawning and rendering:
- Adds seasonal color variations for trees via scripts.
- Introduces `ColorStorage` to manage tree and grass colors
- Removes unused code from tree spawning logic.
- Adjusts ground tile color for better visual appeal.
- Hides debug text on ground tiles.
2025-06-28 17:21:50 +01:00
..
assets Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
camera_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
camera_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
camera_pivot.gd Loads of stuff 2025-06-23 19:39:55 +01:00
camera_pivot.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
directional_light_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
directional_light_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
GrassMaterialOverride.tres Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
new_environment.tres Loads of stuff 2025-06-23 19:39:55 +01:00
omni_light_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
omni_light_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
Test3d.tscn Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
tile_map_test.gd Tree collisions and highlights 2025-06-26 18:28:33 +01:00
tile_map_test.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00