nature-sim/Entities/GroundTile/scripts
Dan Baker a1efaf6294 Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process.

It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed.

Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
2025-06-29 14:05:48 +01:00
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bush_multimesh.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
bush_multimesh.gd.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
bushes.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
bushes.gd.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
flower_multimesh.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
flower_multimesh.gd.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
flowers.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
flowers.gd.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
grass.gd Tree collisions and highlights 2025-06-26 18:28:33 +01:00
grass.gd.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
grass_multimesh.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
grass_multimesh.gd.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
ground_tile.gd Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
ground_tile.gd.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
trees.gd Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
trees.gd.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00