nature-sim/Entities/Tree/scripts
Dan Baker f98773237e Implements tree visibility occlusion system.
Adds tree fading based on camera line of sight.
Trees now fade out when they obstruct the player's view,
improving visibility.

Also includes several fixes:
- Fixes tree distribution.
- Adds a see-through shader.
- Adds camera and occlusion scripts.
2025-07-01 10:32:21 +01:00
..
color_default.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
color_default.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_birch.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_birch.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_elder.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_elder.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_oak.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_oak.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_pine.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
color_tree_pine.gd.uid Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
tree.gd Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
tree.gd.uid Tree collisions and highlights 2025-06-26 18:28:33 +01:00