Adding required nectar to game state
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5865778c77
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3 changed files with 11 additions and 1 deletions
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@ -104,7 +104,10 @@ polygon = PackedVector2Array(-18, -11, -6, -21, 17, -19, 23, 1, 3, 12, -18, 7)
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[node name="CPUParticles2D" type="CPUParticles2D" parent="Polygon2D"]
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[node name="CPUParticles2D" type="CPUParticles2D" parent="Polygon2D"]
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position = Vector2(0, 2.46663)
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position = Vector2(0, 2.46663)
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lifetime_randomness = 0.33
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gravity = Vector2(0, 0)
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gravity = Vector2(0, 0)
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linear_accel_min = 5.0
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linear_accel_max = 10.0
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[node name="Polygon2D" type="Polygon2D" parent="Polygon2D"]
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[node name="Polygon2D" type="Polygon2D" parent="Polygon2D"]
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position = Vector2(-13.0817, -6.25862)
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position = Vector2(-13.0817, -6.25862)
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@ -21,3 +21,4 @@ func update_ui():
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Log.pr("UIComponent update_ui")
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Log.pr("UIComponent update_ui")
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nectar_bar.value = GameState.gathered_nectar
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nectar_bar.value = GameState.gathered_nectar
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nectar_bar.max_value = GameState.required_nectar
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@ -1,6 +1,12 @@
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class_name GameStateManager extends Node
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class_name GameStateManager extends Node
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var gathered_nectar : int = 0
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var gathered_nectar : int = 0 :
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get:
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return gathered_nectar
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set(value):
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gathered_nectar = value
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@export var required_nectar : int = 200
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func _ready():
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func _ready():
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Log.pr("GameStateManager ready")
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Log.pr("GameStateManager ready")
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