Refactor: Added explicit typing and void return types

- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
This commit is contained in:
Dan 2024-05-15 10:42:16 +01:00
parent a62cd6018e
commit 2a9e78b52e
37 changed files with 216 additions and 248 deletions

View file

@ -1,13 +1,13 @@
class_name Level extends Node
@onready var rules = get_node("RulesComponent") as RulesComponent
@onready var bee_spawner = get_node("BeeSpawner") as BeeSpawner
@onready var ui_controls = get_node("UiComponent") as UIComponent
@onready var rules : RulesComponent = get_node("RulesComponent") as RulesComponent
@onready var bee_spawner : BeeSpawner = get_node("BeeSpawner") as BeeSpawner
@onready var ui_controls : UIComponent = get_node("UiComponent") as UIComponent
func _ready():
func _ready() -> void:
update_game_state()
func update_game_state():
func update_game_state() -> void:
GameState.required_nectar = rules.game_rules.nectar_required
GameState.level_par = rules.game_rules.level_par
GameState.level_number = rules.game_rules.level_number