Refactor: Added explicit typing and void return types

- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
This commit is contained in:
Dan 2024-05-15 10:42:16 +01:00
parent a62cd6018e
commit 2a9e78b52e
37 changed files with 216 additions and 248 deletions

View file

@ -1,7 +1,7 @@
extends Level
class_name HighScoresScreen
func _ready():
func _ready() -> void:
update_game_state()
%BeeDeathLabel.text = Str.format_number(HighScoreMgr.loaded_data.total_bees_killed)
%HoneyCountLabel.text = Str.format_number(HighScoreMgr.loaded_data.total_honey_collected)
@ -15,5 +15,5 @@ func _ready():
%MainMenuButton.connect("pressed", Callable(self, "on_main_menu_button_pressed"))
func on_main_menu_button_pressed():
func on_main_menu_button_pressed() -> void:
SceneMgr.load_scene("MAINMENU")