Refactor: Added explicit typing and void return types

- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
This commit is contained in:
Dan 2024-05-15 10:42:16 +01:00
parent a62cd6018e
commit 2a9e78b52e
37 changed files with 216 additions and 248 deletions

View file

@ -14,7 +14,7 @@ const SCENES : Dictionary = {
var loading_scene_res : Resource = null
func _ready():
func _ready() -> void:
## LOAD GAME DATA
HighScoreMgr.load()
HighScoreMgr.debug_output()
@ -25,7 +25,7 @@ func _ready():
SceneMgr.connect("change_scene", Callable(self, "_on_change_scene"))
$TransitionScene.connect("transitioned", Callable(self, "_on_transition_scene_transitioned"))
func _on_change_scene(scene_name):
func _on_change_scene(scene_name : String) -> void:
Log.pr("Going to load a scene.", scene_name)
if SCENES.has(scene_name):
GameState.reset()
@ -35,6 +35,6 @@ func _on_change_scene(scene_name):
else:
loading_scene_res = null
func _on_transition_scene_transitioned():
func _on_transition_scene_transitioned() -> void:
$CurrentScene.get_child(0).queue_free()
$CurrentScene.add_child(loading_scene_res.instantiate())