Refactor: Added explicit typing and void return types

- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
This commit is contained in:
Dan 2024-05-15 10:42:16 +01:00
parent a62cd6018e
commit 2a9e78b52e
37 changed files with 216 additions and 248 deletions

View file

@ -1,15 +1,15 @@
extends Control
@onready var main_menu_button = get_node("%MainMenu")
@onready var main_menu_button : Button = get_node("%MainMenu")
func _ready():
func _ready() -> void:
visible = false
main_menu_button.connect("pressed", Callable(self, "on_main_menu_pressed"))
func _process(_delta):
func _process(_delta : float) -> void:
if GameState.game_over == true:
visible = true
func on_main_menu_pressed():
func on_main_menu_pressed() -> void:
GameState.reset()
SceneMgr.load_scene("MAINMENU")