Refactor: Added explicit typing and void return types
- Introduced explicit typing to variables and functions across multiple scripts for better code clarity. - Specified 'void' as the return type for functions that do not return a value. - Removed redundant code in some scripts.
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37 changed files with 216 additions and 248 deletions
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@ -1,7 +1,7 @@
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class_name GameStateManager extends Node
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## THIS SHOULD NOT EXIST HERE BUT I AM NOT GOING TO MAKE A NEW CLASS FOR IT RIGHT NOW
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@onready var default_cursor := preload("res://resources/cursors/pointer_a.png")
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@onready var default_cursor : Resource = preload("res://resources/cursors/pointer_a.png")
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var placing_drone : bool = false
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@ -59,13 +59,13 @@ var judge_level_par : int = 0 :
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get:
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## Return an amount of points based on the difference between the number of drones_used and the level_par
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## Using more drones than the par is bad and should result in less points
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var diff = drones_used - level_par
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var diff : int = drones_used - level_par
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if diff > 0:
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return -diff * 100
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else:
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return 0
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func _process(delta) -> void:
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func _process(delta : float) -> void:
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if level_started and !level_complete and !game_over:
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level_timer += delta
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