Refactor: Added explicit typing and void return types
- Introduced explicit typing to variables and functions across multiple scripts for better code clarity. - Specified 'void' as the return type for functions that do not return a value. - Removed redundant code in some scripts.
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37 changed files with 216 additions and 248 deletions
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@ -1,8 +1,8 @@
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class_name HighScores extends Node
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@onready var loaded_data = SaveStateResource.new()
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@onready var loaded_data : SaveStateResource = SaveStateResource.new()
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func save():
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func save() -> void:
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var save_data : SaveStateResource = SaveStateResource.new()
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save_data.level_1_score = loaded_data.level_1_score
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@ -17,7 +17,7 @@ func save():
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ResourceSaver.save(save_data, "user://savedata.tres")
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func load():
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func load() -> void:
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var save_data : SaveStateResource = load("user://savedata.tres")
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if save_data:
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@ -31,14 +31,14 @@ func load():
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loaded_data.total_bees_killed = save_data.total_bees_killed
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loaded_data.total_honey_collected = save_data.total_honey_collected
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func add_honey(honey : int):
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func add_honey(honey : int) -> void:
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loaded_data.total_honey_collected += honey
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func add_dead_bees(dead : int):
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func add_dead_bees(dead : int) -> void:
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loaded_data.total_bees_killed += dead
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func update_highscore(level : int, points : int) -> void:
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var current_highscore = get_level_highscore(level)
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var current_highscore : int = get_level_highscore(level)
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if points > current_highscore:
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match level:
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@ -56,11 +56,11 @@ func update_highscore(level : int, points : int) -> void:
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loaded_data.level_6_score = points
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pass
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func debug_save_high_score():
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func debug_save_high_score() -> void:
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loaded_data.level_1_score = 3000
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save()
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func debug_output():
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func debug_output() -> void:
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Log.pr("High Scores", loaded_data.level_1_score)
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func get_level_highscore(level : int) -> int:
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