Enhanced snail interaction and sleep behavior

The update includes improvements to the snail's interactive behavior. Now, when the mouse hovers over a snail that is eating, it changes to a hand cursor. This change enhances user feedback during interaction.

Additionally, the sleeping state of the snail has been expanded. The snail now wakes up after a random interval between 15 and 25 seconds. A timer tracks this duration and triggers a state transition to "Eating" once elapsed.

A new hand cursor resource was also added to the CursorManager for use in these interactions.
This commit is contained in:
Dan 2024-05-15 14:47:28 +01:00
parent f0a7c5ca05
commit 7d47bdbf5a
3 changed files with 23 additions and 5 deletions

View file

@ -37,8 +37,10 @@ func get_random_target() -> Vector2:
return flowers.get_random_circumference_points()
func on_mouse_entered() -> void:
mouse_over = true
Log.pr("Mouse entered the snail!")
if eating:
mouse_over = true
CursorMgr.hand()
Log.pr("Mouse entered the snail!")
func on_mouse_exited() -> void:
# Reset the cursor to the default

View file

@ -3,14 +3,26 @@ class_name SnailSleeping
@onready var snail : Snail = get_parent().get_parent() as Snail # I think this is bad but I dont care it works
var wakes_up_in : float = 0
var sleep_timer : float = 0
func enter(_msg : Dictionary = {}) -> void:
Log.pr("I am a snail asleep...")
snail.rotation = 0
CursorMgr.reset_cursor()
# Decide how many seconds until the snail wakes up again
wakes_up_in = randf_range(15.0, 25.0)
sleep_timer = 0
func exit() -> void:
pass
func update(_delta : float) -> void:
pass
func update(delta : float) -> void:
sleep_timer += delta
if sleep_timer > wakes_up_in:
state_transition.emit(self, "Eating")
func physics_update(_delta : float) -> void:
pass

View file

@ -4,6 +4,7 @@ class_name CursorManager
@onready var default_cursor : Resource = preload("res://resources/cursors/pointer_a.png")
@onready var place_cursor : Resource = preload("res://resources/cursors/target_round_b.png")
@onready var edit_cursor : Resource = preload("res://resources/cursors/message_dots_round.png")
@onready var hand_cursor : Resource = preload("res://resources/cursors/hand_open.png")
func reset_cursor() -> void:
Input.set_custom_mouse_cursor(default_cursor, Input.CURSOR_ARROW, Vector2(8, 8))
@ -12,4 +13,7 @@ func place() -> void:
Input.set_custom_mouse_cursor(place_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
func edit() -> void:
Input.set_custom_mouse_cursor(edit_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
Input.set_custom_mouse_cursor(edit_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
func hand() -> void:
Input.set_custom_mouse_cursor(hand_cursor, Input.CURSOR_ARROW, Vector2(32, 32))