Enhanced snail interaction and sleep behavior
The update includes improvements to the snail's interactive behavior. Now, when the mouse hovers over a snail that is eating, it changes to a hand cursor. This change enhances user feedback during interaction. Additionally, the sleeping state of the snail has been expanded. The snail now wakes up after a random interval between 15 and 25 seconds. A timer tracks this duration and triggers a state transition to "Eating" once elapsed. A new hand cursor resource was also added to the CursorManager for use in these interactions.
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3 changed files with 23 additions and 5 deletions
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@ -37,8 +37,10 @@ func get_random_target() -> Vector2:
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return flowers.get_random_circumference_points()
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func on_mouse_entered() -> void:
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mouse_over = true
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Log.pr("Mouse entered the snail!")
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if eating:
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mouse_over = true
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CursorMgr.hand()
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Log.pr("Mouse entered the snail!")
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func on_mouse_exited() -> void:
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# Reset the cursor to the default
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@ -3,14 +3,26 @@ class_name SnailSleeping
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@onready var snail : Snail = get_parent().get_parent() as Snail # I think this is bad but I dont care it works
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var wakes_up_in : float = 0
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var sleep_timer : float = 0
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func enter(_msg : Dictionary = {}) -> void:
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Log.pr("I am a snail asleep...")
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snail.rotation = 0
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CursorMgr.reset_cursor()
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# Decide how many seconds until the snail wakes up again
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wakes_up_in = randf_range(15.0, 25.0)
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sleep_timer = 0
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func exit() -> void:
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pass
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func update(_delta : float) -> void:
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pass
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func update(delta : float) -> void:
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sleep_timer += delta
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if sleep_timer > wakes_up_in:
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state_transition.emit(self, "Eating")
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func physics_update(_delta : float) -> void:
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pass
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@ -4,6 +4,7 @@ class_name CursorManager
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@onready var default_cursor : Resource = preload("res://resources/cursors/pointer_a.png")
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@onready var place_cursor : Resource = preload("res://resources/cursors/target_round_b.png")
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@onready var edit_cursor : Resource = preload("res://resources/cursors/message_dots_round.png")
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@onready var hand_cursor : Resource = preload("res://resources/cursors/hand_open.png")
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func reset_cursor() -> void:
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Input.set_custom_mouse_cursor(default_cursor, Input.CURSOR_ARROW, Vector2(8, 8))
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@ -12,4 +13,7 @@ func place() -> void:
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Input.set_custom_mouse_cursor(place_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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func edit() -> void:
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Input.set_custom_mouse_cursor(edit_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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Input.set_custom_mouse_cursor(edit_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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func hand() -> void:
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Input.set_custom_mouse_cursor(hand_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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