Updated entity interaction and game state

Significant changes include:
- Disabled input pickability for DeathBox in Dog entity
- Simplified mouse click detection logic in Snail script
- Removed unnecessary conditions and actions from snail eating state
- Adjusted cursor hotspot position for hand cursor in Cursor Manager
- Reset flower nectar level upon game reset
This commit is contained in:
Dan 2024-05-16 12:33:24 +01:00
parent 7f5d9dc6fc
commit 84f07fde20
6 changed files with 15 additions and 34 deletions

View file

@ -7,45 +7,27 @@ var eat_interval : float = 3.0
var eat_timer : float = 0.0
var move_to : Vector2 = Vector2.ZERO
var original_snail_scale : float = 0.1
var speed : float = 20.0
func enter(_msg : Dictionary = {}) -> void:
Log.pr("I am a snail and I will eat!")
snail.eating = true
if snail.animation:
snail.animation.play("Move")
snail.hide_zeds()
func exit() -> void:
snail.eating = false
snail.sprite.flip_h = false
func update(delta : float) -> void:
eat_timer += delta
func update(_delta : float) -> void:
eat_timer += _delta
if move_to == Vector2.ZERO:
move_to = snail.get_random_target()
snail.look_at(move_to)
snail.move_to(move_to, speed)
if eat_timer >= eat_interval:
snail.eat()
eat_timer = 0.0
func physics_update(_delta : float) -> void:
if move_to == Vector2.ZERO:
move_to = snail.get_random_target()
if snail.global_position.distance_to(move_to) > 3:
snail.velocity = snail.global_position.direction_to(move_to) * snail.speed
if move_to.x > snail.global_position.x:
snail.sprite.scale.x = original_snail_scale
else:
snail.sprite.scale.x = -original_snail_scale
snail.move_and_slide()
else:
move_to = Vector2.ZERO
pass