Updated entity interaction and game state
Significant changes include: - Disabled input pickability for DeathBox in Dog entity - Simplified mouse click detection logic in Snail script - Removed unnecessary conditions and actions from snail eating state - Adjusted cursor hotspot position for hand cursor in Cursor Manager - Reset flower nectar level upon game reset
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6 changed files with 15 additions and 34 deletions
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@ -16,4 +16,4 @@ func edit() -> void:
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Input.set_custom_mouse_cursor(edit_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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func hand() -> void:
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Input.set_custom_mouse_cursor(hand_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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Input.set_custom_mouse_cursor(hand_cursor, Input.CURSOR_ARROW, Vector2(8, 8))
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